Witch Upon A Star
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (18 total ratings) |
Authors | Aeris, SALT & PIXEL |
Genre | Platformer |
Made with | Construct, Aseprite, Tiled |
Tags | 2D, Anime, Colorful, Pixel Art, Short |
Average session | A few minutes |
Inputs | Keyboard |
Comments
Log in with itch.io to leave a comment.
Beautiful art and some fun puzzles! Really cute.
Neat, Atari 2600 like music.
Beautiful idea and art :)
Thank you so much!
i hate the goombas
Nice simple and beautiful!
I really enjoyed art style and music. Puzzles weren't too hard either. The only thing I'd like to improve is to add a little delay before the barrier starts to close. Something around 0.5 sec delay after the button is released. Few levels were frustrating a bit because of the very tight timing. But overall it's a very fun game. Keep up the good work!
There appears to be no solution to this puzzle. The two plant creates on the side of the first rock where the star is will extend to kill you if you jump in front of them. You can create a block in front of you, but that is not helpful here. You are blocked from going forward by a mossy rock. Changing form does not give you a different spell. Is there something I am missing?
Update: I figured out a solution. If you create a block a space and a half before the mossy rock and then create a block underneath the first big rock, you can jump on the second block you create and walk across the obstacles in front of you. Then it's a simple matter of jumping to the top of the second rock and creating enough blocks in other direction to reach the star for this section.
If you press and hold Z, you will be able to spawn more blocks. When you are blue, you spawn a vertical column. When you are red, you spawn a horizontal row. Thanks for playing! And your solution below sounds very creative! I'll have to try it myself at some point.
I quite liked the game, the graphics are lovely <3
Just got done playing your game. The player controls were a little out of sync and for the last level the boss went round in a circle but then stopped in the bottom right corner. I'm not sure if that's supposed to happen but it was frustrating to get the boss to move and then go back to the pressure plate to get him to go through the door. Overall, it was amazing! Great work, keep it up! >:D
Wow, thanks for the detailed review! :D I've heard others report input sync issues. If the worm stopped moving, wonder if you knocked the worm off its track. It's possible to do so if you spawn a bunch of blocks to block its way and push it slightly off course. Thanks for playing and the kind words!
No worries, can't wait to see what else yous can come up with. <3
Very cool, really liked it
I think I softlocked myself by walking left off the screen, can't seem to do anything to get back or reset the room.
Oops, that's a bug we have to fix before the end of the jam. Thanks for the report! And furthermore, thanks for playing! That means a lot!
Wow, incredible idea.